Difference between revisions of "CharPosX"
From Wiki
(→See Also) |
(→See Also) |
||
| Line 26: | Line 26: | ||
---- | ---- | ||
{| | {| | ||
| − | | Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation# | + | | Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Character|Character Variables]] |
|} | |} | ||
Revision as of 18:21, 10 August 2005
#charPosX
Miscellaneous System Variables
Description
⇒
Determines the characters world X-coordinate.
The #charPosX system variable determines the characters world X-coordinate. It is the same coordinate system as used in UO Auto Map.
Example
if #charPosX = 4515
{
event SysMessage X marks the spot!
pause
}
See Also
| #charPosY | #charPosZ | #Character Variables |
| Main_Page | Documentation | Character Variables |