Difference between revisions of "High Seas Custom Additions"
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! Light Hot Shot | ! Light Hot Shot | ||
− | | 15 || 25 || 100% Fire || | + | | 15 || 25 || 100% Fire || Mobiles || Leaves parts of the ship deck on fire, burning mobiles who move over it |
+ | |- | ||
+ | ! Heavy Hot Shot | ||
+ | | 25 || 35 || 100% Fire || Mobiles || Leaves parts of the ship deck on fire, burning mobiles who move over it | ||
+ | |- | ||
+ | |} | ||
* Cannon ranges vary by cannon type. Heavy cannons have a base range of 10, and light cannons have a base range of 8 | * Cannon ranges vary by cannon type. Heavy cannons have a base range of 10, and light cannons have a base range of 8 | ||
* Base ranges can be increased by up to 3 tiles based on Sea Prowess | * Base ranges can be increased by up to 3 tiles based on Sea Prowess |
Latest revision as of 09:04, 8 July 2015
Sea Prowess
Sea prowess is obtained by killing pirate captains, merchants and other players while at sea. Each player with any amount of prowess will be aligned based on the the types of NPC's they kill, either pirate captains or merchants. For example, if you have more merchant kills than pirate kills, you will be considered of evil alignment. Evil aligned players can visit Admiral Red, and good aligned players can visit Sir Drake to toggle war mode on/off. When toggled on, you are free to attack any opposite aligned player with sea prowess. They will show up as orange in any facet. Beware, you will be freely attackable by them, as well.
Sea Prowess has a few advantages. It increases the distance in which you can track boats, including the new boat tracking features on Alexandria. It also increases the maximum distance for cannon shots, as well as increasing the lateral offset for different types of cannon ammo, making it more accurate in battle.
New Cannon Ammunition
Name | Min Damage | Max Damage | Elem Damage | Damage Type | Comments |
---|---|---|---|---|---|
Light Cannonball | 20 | 30 | 100% Physical | Ships Only | |
Light Frost Cannonball | 20 | 30 | 50% Physcial, 50% Cold | Ships Only | |
Light Flame Cannonball | 20 | 30 | 50% Physcial, 50% Fire | Ships Only | |
Heavy Cannonball | 30 | 50 | 100% Physical | Ships Only | |
Heavy Frost Cannonball | 30 | 50 | 50% Physcial, 50% Cold | Ships Only | |
Heavy Flame Cannonball | 30 | 50 | 50% Physcial, 50% Fire | Ships Only | |
Light Grapeshot | 40 | 50 | 100% Physical | Mobiles Only | |
Heavy Grapeshot | 50 | 75 | 100% Physcial | Mobiles Only | |
Light Scatter Shot | 20 | 30 | 100% Physcial | Mobiles Only | Hits multiple mobile targets, shoots out in a cone like pattern |
Light Frag Shot | 20 | 30 | 25% Physical, 75% Fire | Mobiles and Ship | Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles |
Heavy Frag Shot | 30 | 45 | 25% Physical, 75% Fire | Mobiles and Ship | Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles |
Light Hot Shot | 15 | 25 | 100% Fire | Mobiles | Leaves parts of the ship deck on fire, burning mobiles who move over it |
Heavy Hot Shot | 25 | 35 | 100% Fire | Mobiles | Leaves parts of the ship deck on fire, burning mobiles who move over it |
- Cannon ranges vary by cannon type. Heavy cannons have a base range of 10, and light cannons have a base range of 8
- Base ranges can be increased by up to 3 tiles based on Sea Prowess