Difference between revisions of "CliYRes"
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| − | + | {{header|Client Variables|rw|The #cliYRes system variable determines the height of the gameplay window.}} | |
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
| + | ; Make the game play window small | ||
| + | set #cliXRes 100 | ||
| + | set #cliYRes 100 | ||
| + | halt | ||
</pre> | </pre> | ||
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| − | { | + | =See Also= |
| − | + | {{Client Variables}} | |
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Latest revision as of 09:18, 7 September 2007
| ⇔ | The #cliYRes system variable determines the height of the gameplay window. |
Example
; Make the game play window small set #cliXRes 100 set #cliYRes 100 halt
See Also
Client Variables
- The client variables hold information about the Ultima Online client that EasyUO is attached to.
| #cliVer | ⇒ | Returns the version of the client |
| #cliCnt | ⇒ | Returns the number of clients currently running |
| #cliNr | ⇒ | Returns which client is currently active for EasyUO |
| #cliXRes | ⇔ | Returns the width of the gameplay window |
| #cliYRes | ⇔ | Returns the height of the gameplay window |
| #cliLeft | ⇔ | Returns the X coordinate of the left edge of the gameplay window |
| #cliTop | ⇔ | Returns the Y coordinate of the top edge of the gameplay window |
| #cliLogged | ⇒ | Returns if a character is logged into the game |