Difference between revisions of "CliVer"
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− | + | {{header|Client Variables|ro|Contains the version of the Ultima Online client that EasyUO is attached to.}} | |
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==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
+ | if #cliVer <> 4.0.0e | ||
+ | { | ||
+ | event SysMessage This script was developed for client 4.0.0e. Be aware of any changes. | ||
+ | pause | ||
+ | } | ||
</pre> | </pre> | ||
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− | { | + | =See Also= |
− | + | {{Client Variables}} | |
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Latest revision as of 09:18, 7 September 2007
⇒ | Contains the version of the Ultima Online client that EasyUO is attached to. |
Example
if #cliVer <> 4.0.0e { event SysMessage This script was developed for client 4.0.0e. Be aware of any changes. pause }
See Also
Client Variables
- The client variables hold information about the Ultima Online client that EasyUO is attached to.
#cliVer | ⇒ | Returns the version of the client |
#cliCnt | ⇒ | Returns the number of clients currently running |
#cliNr | ⇒ | Returns which client is currently active for EasyUO |
#cliXRes | ⇔ | Returns the width of the gameplay window |
#cliYRes | ⇔ | Returns the height of the gameplay window |
#cliLeft | ⇔ | Returns the X coordinate of the left edge of the gameplay window |
#cliTop | ⇔ | Returns the Y coordinate of the top edge of the gameplay window |
#cliLogged | ⇒ | Returns if a character is logged into the game |