Difference between revisions of "InitEvents"

From Wiki
Jump to: navigation, search
(initEvents)
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
__NOTOC__
+
{{command header|Obsolete}}
== initEvents ==
+
'''Obsolete'''
+
=== Synopsis ===
+
[[initEvents]]
+
  
=== Description ===
+
{{body|initEvents|The ''initEvents'' command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call ''initEvents'' once per script.}}
The [[initEvents]] command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call [[initEvents]] once per script.  
+
  
''Note:''
 
  
''It should be noted that [[InitEvents]] is no longer required on current releases of EasyUO. The first time you use an [[event_Macro|event Macro]] it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either''
+
{{note|It should be noted that ''InitEvents'' is no longer required on current releases of EasyUO. The first time you use an [[event_Macro|event Macro]] it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either}}
  
==== See Also ====
+
 
{|
+
=See Also=
| [[event_Drag|event Drag]] [[event_Macro|event Macro]] [[event_PathFind|event PathFind]] [[event_SkillLock|event SkillLock]] [[event_SysMessage|event SysMessage]]
+
{{Obsolete}}
|}
+
----
+
{|
+
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px |
+
[[Documentation#Miscellaneous |Miscellaneous ]]
+
|}
+

Latest revision as of 12:20, 13 September 2007


Synopsis

initEvents

Description

The initEvents command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call initEvents once per script.


Note: It should be noted that InitEvents is no longer required on current releases of EasyUO. The first time you use an event Macro it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either


See Also

Obsolete

  • Obsolete commands that are only used for backward compatibility.
deleteVar Sets a variable to an empty string
initEvents Initializes all event commands