Difference between revisions of "CliLogged"
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Latest revision as of 09:19, 7 September 2007
| ⇒ | Returns if a character is logged into the game. |
| Value | Description |
| 0 | Not logged in |
| 1 | Logged in |
Example
if #cliLogged = 1 gosub login
See Also
Client Variables
- The client variables hold information about the Ultima Online client that EasyUO is attached to.
| #cliVer | ⇒ | Returns the version of the client |
| #cliCnt | ⇒ | Returns the number of clients currently running |
| #cliNr | ⇒ | Returns which client is currently active for EasyUO |
| #cliXRes | ⇔ | Returns the width of the gameplay window |
| #cliYRes | ⇔ | Returns the height of the gameplay window |
| #cliLeft | ⇔ | Returns the X coordinate of the left edge of the gameplay window |
| #cliTop | ⇔ | Returns the Y coordinate of the top edge of the gameplay window |
| #cliLogged | ⇒ | Returns if a character is logged into the game |