Difference between revisions of "InitEvents"
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{{command header|Obsolete}} | {{command header|Obsolete}} | ||
− | {{body|initEvents|The ''initEvents'' command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call | + | {{body|initEvents|The ''initEvents'' command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call ''initEvents'' once per script.}} |
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− | {{ | + | =See Also= |
+ | {{Obsolete}} |
Latest revision as of 12:20, 13 September 2007
Synopsis
initEvents
Description
The initEvents command initializes all event commands. If it is not run once per script, none of the event commands will function. You should only call initEvents once per script.
Note: | It should be noted that InitEvents is no longer required on current releases of EasyUO. The first time you use an event Macro it will automatically initialize. If it is used now it hurts nothing. But serves no purpose either |
See Also
Obsolete
- Obsolete commands that are only used for backward compatibility.
deleteVar | Sets a variable to an empty string |
initEvents | Initializes all event commands |