Difference between revisions of "High Seas Custom Additions"

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! Light Cannonball
 
! Light Cannonball
| 20 || 30 || Physical || Ships Only || Ships Only ||
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| 20 || 30 || 100% Physical || Ships Only ||
 
|-
 
|-
 
! Light Frost Cannonball  
 
! Light Frost Cannonball  
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|-
 
|-
 
! Heavy Cannonball
 
! Heavy Cannonball
| 30 || 50 || Physical || Ships Only || Ships Only ||
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| 30 || 50 || 100% Physical || Ships Only ||
 
|-
 
|-
 
! Heavy Frost Cannonball  
 
! Heavy Frost Cannonball  
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| 30 || 50 || 50% Physcial, 50% Fire || Ships Only ||
 
| 30 || 50 || 50% Physcial, 50% Fire || Ships Only ||
 
|-
 
|-
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! Light Grapeshot
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| 40 || 50 || 100% Physical || Mobiles Only ||
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|-
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! Heavy Grapeshot
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| 50 || 75 || 100% Physcial || Mobiles Only ||
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|-
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! Light Scatter Shot
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| 20 || 30 || 100% Physcial || Mobiles Only || Hits multiple mobile targets, shoots out in a cone like pattern
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|-
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! Light Frag Shot
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| 20 || 30 || 25% Physical, 75% Fire || Mobiles and Ship || Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles
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|-
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! Heavy Frag Shot
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| 30 || 45 || 25% Physical, 75% Fire || Mobiles and Ship || Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles
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|-
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! Light Hot Shot
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| 15 || 25 || 100% Fire || Mobiles || Leaves parts of the ship deck on fire, burning mobiles who move over it
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|-
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! Heavy Hot Shot
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| 25 || 35 || 100% Fire || Mobiles || Leaves parts of the ship deck on fire, burning mobiles who move over it
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|}
  
 
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* Cannon ranges vary by cannon type.  Heavy cannons have a base range of 10, and light cannons have a base range of 8
* Scatter Shot - Low damage (physical), large lateral angle when it is shot, creating a scatter gun like effect.
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* Base ranges can be increased by up to 3 tiles based on Sea Prowess
* Frag Shot - Medium damage (physical/fire), shoots shrapnal in every direction of the impact spot out to 2 tiles. There is a good chance that bleeding may occur from sustaining fragmentation injuries.
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* Hot Shot - Low damage which
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Latest revision as of 09:04, 8 July 2015

Sea Prowess

Sea prowess is obtained by killing pirate captains, merchants and other players while at sea. Each player with any amount of prowess will be aligned based on the the types of NPC's they kill, either pirate captains or merchants. For example, if you have more merchant kills than pirate kills, you will be considered of evil alignment. Evil aligned players can visit Admiral Red, and good aligned players can visit Sir Drake to toggle war mode on/off. When toggled on, you are free to attack any opposite aligned player with sea prowess. They will show up as orange in any facet. Beware, you will be freely attackable by them, as well.

Sea Prowess has a few advantages. It increases the distance in which you can track boats, including the new boat tracking features on Alexandria. It also increases the maximum distance for cannon shots, as well as increasing the lateral offset for different types of cannon ammo, making it more accurate in battle.

New Cannon Ammunition

Ammo Info Table
Name Min Damage Max Damage Elem Damage Damage Type Comments
Light Cannonball 20 30 100% Physical Ships Only
Light Frost Cannonball 20 30 50% Physcial, 50% Cold Ships Only
Light Flame Cannonball 20 30 50% Physcial, 50% Fire Ships Only
Heavy Cannonball 30 50 100% Physical Ships Only
Heavy Frost Cannonball 30 50 50% Physcial, 50% Cold Ships Only
Heavy Flame Cannonball 30 50 50% Physcial, 50% Fire Ships Only
Light Grapeshot 40 50 100% Physical Mobiles Only
Heavy Grapeshot 50 75 100% Physcial Mobiles Only
Light Scatter Shot 20 30 100% Physcial Mobiles Only Hits multiple mobile targets, shoots out in a cone like pattern
Light Frag Shot 20 30 25% Physical, 75% Fire Mobiles and Ship Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles
Heavy Frag Shot 30 45 25% Physical, 75% Fire Mobiles and Ship Does fragmentation damage to mobiles within 2 tiles of blast, light damage to ships and may cause bleed effects to mobiles
Light Hot Shot 15 25 100% Fire Mobiles Leaves parts of the ship deck on fire, burning mobiles who move over it
Heavy Hot Shot 25 35 100% Fire Mobiles Leaves parts of the ship deck on fire, burning mobiles who move over it
  • Cannon ranges vary by cannon type. Heavy cannons have a base range of 10, and light cannons have a base range of 8
  • Base ranges can be increased by up to 3 tiles based on Sea Prowess