Difference between revisions of "Levelable Items"
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===Weapons=== | ===Weapons=== | ||
− | *Hammer Pick | + | *Hammer Pick, Mace, War Axe, Butcher Knife, Hatchet, Katana |
− | + | *Bone Harvester, Cleaver, | |
− | *Bone Harvester | + | *Assassins Spike, Leaf Blade, Bokuto |
− | *Assassins | + | *Composite Bow, Magical Shortbow, Heavy Crossbow |
− | * | + | |
− | + | ||
− | + | ||
===Armor=== | ===Armor=== | ||
*Male leather - cap, arms, leggings, tunic, gorget, gloves | *Male leather - cap, arms, leggings, tunic, gorget, gloves | ||
− | *Leather Mempo, Ninja Hood | + | *Leather Mempo, Leather Hiro Sode, Leather Do, Leather Suneate, Ninja Hood |
*Order/Chaos Shield | *Order/Chaos Shield | ||
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*Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in | *Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in | ||
*The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work | *The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work | ||
+ | |||
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| 4-6 || 35-40% | | 4-6 || 35-40% | ||
|} | |} | ||
+ | |||
+ | |||
+ | *Depending on the resource [[theme]], the properties have a higher chance of being selected as they pertain to certain generic templates. For example, a warrior/dexxer type theme will have a higher chance of rolling properties such as damage increase, dex bonus, etc. A hybrid Warrior type theme will have a mixture of warrior properties along with some of the more desirable ones that would help with mana consumption. | ||
+ | |||
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| 30,000 || Ascendant | | 30,000 || Ascendant | ||
|} | |} | ||
+ | [[Category:Alexandria]] |
Latest revision as of 06:47, 24 July 2012
The are only available through the Order/Chaos System. Only an order or chaos member may eqquip such items. Items cannot be crafted with resource properties, however can be enhanced after they are created.
Weapons
- Hammer Pick, Mace, War Axe, Butcher Knife, Hatchet, Katana
- Bone Harvester, Cleaver,
- Assassins Spike, Leaf Blade, Bokuto
- Composite Bow, Magical Shortbow, Heavy Crossbow
Armor
- Male leather - cap, arms, leggings, tunic, gorget, gloves
- Leather Mempo, Leather Hiro Sode, Leather Do, Leather Suneate, Ninja Hood
- Order/Chaos Shield
Jewels
- Ring
- Bracelet
Creating Levelable Items
- First, purchase an OC Levelable Item Deed from your stronghold Arms Master.
- Next, obtain one of many OC Monster Resources by slaying opposing monsters
- Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in
- The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work
Resource | # of Props | Starting Prop Intensity |
---|---|---|
Darkwood | 3-5 | 20-40% |
Runestone | 4-5 | 30-40% |
Veritium | 4-6 | 35-40% |
- Depending on the resource theme, the properties have a higher chance of being selected as they pertain to certain generic templates. For example, a warrior/dexxer type theme will have a higher chance of rolling properties such as damage increase, dex bonus, etc. A hybrid Warrior type theme will have a mixture of warrior properties along with some of the more desirable ones that would help with mana consumption.
Theme | Favored Template |
---|---|
Strength | Dexxer/Warrior |
Sorcery | Mage |
Deception | Rogue |
Power | Hybrid Type Warrior |
Divinity | Hybrid Type Mage |
Leveling the item
Each item can have a maximum level of 6. Each level increases existing properties by 5-10%. To level an item, simply choose the selection on the OC Arms Master. Each level has it's own set of requirements:
Level | Credits | Rank Requirement |
---|---|---|
1 | 5,000 | None |
2 | 10,000 | Shield Bearer |
3 | 15,000 | Warrior |
4 | 20,000 | Officer |
5 | 25,000 | Warlord |
6 | 30,000 | Ascendant |