Difference between revisions of "Levelable Items"
From Wiki
(7 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
===Weapons=== | ===Weapons=== | ||
− | *Hammer Pick | + | *Hammer Pick, Mace, War Axe, Butcher Knife, Hatchet, Katana |
− | + | *Bone Harvester, Cleaver, | |
− | *Bone Harvester | + | *Assassins Spike, Leaf Blade, Bokuto |
− | *Assassins | + | *Composite Bow, Magical Shortbow, Heavy Crossbow |
− | * | + | |
− | + | ||
− | + | ||
===Armor=== | ===Armor=== | ||
*Male leather - cap, arms, leggings, tunic, gorget, gloves | *Male leather - cap, arms, leggings, tunic, gorget, gloves | ||
− | *Leather Mempo, Ninja Hood | + | *Leather Mempo, Leather Hiro Sode, Leather Do, Leather Suneate, Ninja Hood |
*Order/Chaos Shield | *Order/Chaos Shield | ||
+ | |||
+ | ===Jewels=== | ||
+ | *Ring | ||
+ | *Bracelet | ||
==Creating Levelable Items== | ==Creating Levelable Items== | ||
Line 20: | Line 21: | ||
*Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in | *Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in | ||
*The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work | *The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work | ||
+ | |||
{| style="text-align:center;background-color:#EEE;border:1px solid black;" | {| style="text-align:center;background-color:#EEE;border:1px solid black;" | ||
|+ OC Resources for crafting Levelable Items | |+ OC Resources for crafting Levelable Items | ||
− | ! Resource !! # of Props !! Starting Prop Intensity | + | ! Resource !! # of Props !! Starting Prop Intensity |
|- | |- | ||
! Darkwood | ! Darkwood | ||
Line 34: | Line 36: | ||
| 4-6 || 35-40% | | 4-6 || 35-40% | ||
|} | |} | ||
+ | |||
+ | |||
+ | *Depending on the resource [[theme]], the properties have a higher chance of being selected as they pertain to certain generic templates. For example, a warrior/dexxer type theme will have a higher chance of rolling properties such as damage increase, dex bonus, etc. A hybrid Warrior type theme will have a mixture of warrior properties along with some of the more desirable ones that would help with mana consumption. | ||
+ | |||
{| style="text-align:center;background-color:#EEE;border:1px solid black;" | {| style="text-align:center;background-color:#EEE;border:1px solid black;" | ||
|+ Themes for crafting Levelable Items | |+ Themes for crafting Levelable Items | ||
− | ! Theme !! Favored Template | + | ! Theme !! Favored Template |
|- | |- | ||
! Strength | ! Strength | ||
Line 60: | Line 66: | ||
==Leveling the item== | ==Leveling the item== | ||
− | Each item can have a maximum level of 6. Each level increases existing properties by 5-10%. | + | Each item can have a maximum level of 6. Each level increases existing properties by 5-10%. To level an item, simply choose the selection on the OC Arms Master. Each level has it's own set of requirements: |
+ | |||
+ | {| style="text-align:center;background-color:#EEE;border:1px solid black;" | ||
+ | |+ Credit/Rank Progression | ||
+ | ! Level !! Credits || Rank Requirement | ||
+ | |- | ||
+ | ! 1 | ||
+ | | 5,000 || None | ||
+ | |- | ||
+ | ! 2 | ||
+ | | 10,000 || Shield Bearer | ||
+ | |- | ||
+ | ! 3 | ||
+ | | 15,000 || Warrior | ||
+ | |- | ||
+ | ! 4 | ||
+ | | 20,000 || Officer | ||
+ | |- | ||
+ | ! 5 | ||
+ | | 25,000 || Warlord | ||
+ | |- | ||
+ | ! 6 | ||
+ | | 30,000 || Ascendant | ||
+ | |} | ||
+ | [[Category:Alexandria]] |
Latest revision as of 06:47, 24 July 2012
The are only available through the Order/Chaos System. Only an order or chaos member may eqquip such items. Items cannot be crafted with resource properties, however can be enhanced after they are created.
Weapons
- Hammer Pick, Mace, War Axe, Butcher Knife, Hatchet, Katana
- Bone Harvester, Cleaver,
- Assassins Spike, Leaf Blade, Bokuto
- Composite Bow, Magical Shortbow, Heavy Crossbow
Armor
- Male leather - cap, arms, leggings, tunic, gorget, gloves
- Leather Mempo, Leather Hiro Sode, Leather Do, Leather Suneate, Ninja Hood
- Order/Chaos Shield
Jewels
- Ring
- Bracelet
Creating Levelable Items
- First, purchase an OC Levelable Item Deed from your stronghold Arms Master.
- Next, obtain one of many OC Monster Resources by slaying opposing monsters
- Bag up the deed and resource in a container (backpack works fine, you can purchase from any tanner) and hand it in
- The Arms Master will get confused if you have too many deeds/resources in the container, so only 1 of each will work
Resource | # of Props | Starting Prop Intensity |
---|---|---|
Darkwood | 3-5 | 20-40% |
Runestone | 4-5 | 30-40% |
Veritium | 4-6 | 35-40% |
- Depending on the resource theme, the properties have a higher chance of being selected as they pertain to certain generic templates. For example, a warrior/dexxer type theme will have a higher chance of rolling properties such as damage increase, dex bonus, etc. A hybrid Warrior type theme will have a mixture of warrior properties along with some of the more desirable ones that would help with mana consumption.
Theme | Favored Template |
---|---|
Strength | Dexxer/Warrior |
Sorcery | Mage |
Deception | Rogue |
Power | Hybrid Type Warrior |
Divinity | Hybrid Type Mage |
Leveling the item
Each item can have a maximum level of 6. Each level increases existing properties by 5-10%. To level an item, simply choose the selection on the OC Arms Master. Each level has it's own set of requirements:
Level | Credits | Rank Requirement |
---|---|---|
1 | 5,000 | None |
2 | 10,000 | Shield Bearer |
3 | 15,000 | Warrior |
4 | 20,000 | Officer |
5 | 25,000 | Warlord |
6 | 30,000 | Ascendant |