Difference between revisions of "MaxHits"
From Wiki
(5 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{header|Status Variables|ro|The #maxHits system variable determines the maximum number of hitpoints of the character.}} | |
− | + | ||
− | |||
− | |||
− | |||
− | |||
− | { | + | {{StatusNote}} |
− | + | ||
− | + | ||
− | + | ||
+ | == Example == | ||
<pre> | <pre> | ||
msg I can have total of #MAXHITS hitpoints $ | msg I can have total of #MAXHITS hitpoints $ | ||
Line 17: | Line 11: | ||
</pre> | </pre> | ||
− | {{ | + | =See Also= |
+ | {{Status Variables}} |
Latest revision as of 12:18, 13 October 2007
⇒ | The #maxHits system variable determines the maximum number of hitpoints of the character. |
Note: | This variable will not work unless the character status bar is open. You can use Event Macro 8 2 to open it from your script. |
Example
msg I can have total of #MAXHITS hitpoints $ halt
See Also
Status Variables
- Status variables come from the UO Status Bar in game. They provide information about the current character.
The character's status bar MUST be opened for these values to work!
#charName | ⇒ | Returns the name of the character |
#sex | ⇒ | Returns the sex of the character |
#str | ⇒ | Returns the strength of the character |
#hits | ⇒ | Returns the current number of hitpoints of the character |
#maxHits | ⇒ | Returns the maximum number of hitpoints of the character |
#dex | ⇒ | Returns the dexterity of the character |
#stamina | ⇒ | Returns the current stamina level or the character |
#maxStam | ⇒ | Returns the maximum stamina level or the character |
#int | ⇒ | Returns the intelligence of the character |
#mana | ⇒ | Returns the current mana pool for the character |
#maxMana | ⇒ | Returns the maximum mana pool for the character |
#maxStats | ⇒ | Returns the current maximum stats of the character |
#luck | ⇒ | Returns the current luck of the character |
#weight | ⇒ | Returns the current weight of the character |
#maxWeight | ⇒ | Returns the maximum weight of the character |
#minDmg | ⇒ | Returns the minimum damage done with the currently yielded weapon |
#maxDmg | ⇒ | Returns the maximum damage done with the currently yielded weapon |
#gold | ⇒ | Returns the amount of gold on the character |
#followers | ⇒ | Returns the current number of followers of the character |
#maxFol | ⇒ | Returns the maximum number of followers of the character |
#AR | ⇒ | Returns the Armor Rating of the character |
#FR | ⇒ | Returns the Fire Resist of the character |
#CR | ⇒ | Returns the Cold Resist of the character |
#PR | ⇒ | Returns the Poison Resist of the character |
#ER | ⇒ | Returns the Energy Resist of the character |
#TP | ⇒ | Returns the Tithing Points of the character |