Difference between revisions of "Sex"

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{{header|Status Variables|ro|The #sex system variable determines the sex of the character.}}
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== #sex ==
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'''Status System Variables'''
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=== Description ===
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{{ro}}
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==== Example ====
 
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{| border="1"
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|+#sex System Variable Values
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!style="background:#ffdead;" width=100 align=center| Value || style="background:#ffdead;" width=200 | Description
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| align=center | 0 || Character is Male
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|-
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| align=center | 1 || Character is Female
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|}
  
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</pre>
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==== See Also ====
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{{StatusNote}}
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| Width=200px |
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=See Also=
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----
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{{Status Variables}}
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Status|Status System Variables]]
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Latest revision as of 13:18, 13 October 2007

⇒ The #sex system variable determines the sex of the character.


#sex System Variable Values
Value Description
0 Character is Male
1 Character is Female


Note: This variable will not work unless the character status bar is open. You can use Event Macro 8 2 to open it from your script.


See Also

Status Variables

  • Status variables come from the UO Status Bar in game. They provide information about the current character.

The character's status bar MUST be opened for these values to work!

#charName ⇒ Returns the name of the character
#sex ⇒ Returns the sex of the character
#str ⇒ Returns the strength of the character
#hits ⇒ Returns the current number of hitpoints of the character
#maxHits ⇒ Returns the maximum number of hitpoints of the character
#dex ⇒ Returns the dexterity of the character
#stamina ⇒ Returns the current stamina level or the character
#maxStam ⇒ Returns the maximum stamina level or the character
#int ⇒ Returns the intelligence of the character
#mana ⇒ Returns the current mana pool for the character
#maxMana ⇒ Returns the maximum mana pool for the character
#maxStats ⇒ Returns the current maximum stats of the character
#luck ⇒ Returns the current luck of the character
#weight ⇒ Returns the current weight of the character
#maxWeight ⇒ Returns the maximum weight of the character
#minDmg ⇒ Returns the minimum damage done with the currently yielded weapon
#maxDmg ⇒ Returns the maximum damage done with the currently yielded weapon
#gold ⇒ Returns the amount of gold on the character
#followers ⇒ Returns the current number of followers of the character
#maxFol ⇒ Returns the maximum number of followers of the character
#AR ⇒ Returns the Armor Rating of the character
#FR ⇒ Returns the Fire Resist of the character
#CR ⇒ Returns the Cold Resist of the character
#PR ⇒ Returns the Poison Resist of the character
#ER ⇒ Returns the Energy Resist of the character
#TP ⇒ Returns the Tithing Points of the character