Difference between revisions of "CliXRes"

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{{header|Client Variables|rw|The #cliXRes system variable determines the width of the gameplay window.}}
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== #cliXRes ==
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'''Client System Variables'''
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=== Description ===
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==== Example ====
 
==== Example ====
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==== See Also ====
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=See Also=
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{|
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{{Client Variables}}
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| Width=200px | [[Var_cliYRes|&#0035;cliYRes]] || Width=200px | [[Var_cliLeft|&#0035;cliLeft]] || Width=200px | [[Var_cliTop|&#0035;cliTop]]
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----
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Client_Variables|Client System Variables]]
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Latest revision as of 10:18, 7 September 2007

⇔ The #cliXRes system variable determines the width of the gameplay window.

Example


; Make the game play window small
set #cliXRes 100
set #cliYRes 100
halt

See Also

Client Variables

  • The client variables hold information about the Ultima Online client that EasyUO is attached to.
#cliVer ⇒ Returns the version of the client
#cliCnt ⇒ Returns the number of clients currently running
#cliNr ⇒ Returns which client is currently active for EasyUO
#cliXRes ⇔ Returns the width of the gameplay window
#cliYRes ⇔ Returns the height of the gameplay window
#cliLeft ⇔ Returns the X coordinate of the left edge of the gameplay window
#cliTop ⇔ Returns the Y coordinate of the top edge of the gameplay window
#cliLogged ⇒ Returns if a character is logged into the game