Difference between revisions of "CliXRes"

From Wiki
Jump to: navigation, search
m
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
{{header|Client Variables|rw|The #cliXRes system variable determines the width of the gameplay window.}}
== #cliXRes ==
+
'''Client System Variables'''
+
=== Description ===
+
{{rw}}
+
  
 
==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
  
 +
; Make the game play window small
 +
set #cliXRes 100
 +
set #cliYRes 100
 +
halt
  
 
</pre>
 
</pre>
==== See Also ====
+
 
{|
+
=See Also=
| Width=200px |
+
{{Client Variables}}
|}
+
----
+
{|
+
| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Client_Variables|Client System Variables]]
+
|}
+

Latest revision as of 09:18, 7 September 2007

The #cliXRes system variable determines the width of the gameplay window.

Example


; Make the game play window small
set #cliXRes 100
set #cliYRes 100
halt

See Also

Client Variables

  • The client variables hold information about the Ultima Online client that EasyUO is attached to.
#cliVer Returns the version of the client
#cliCnt Returns the number of clients currently running
#cliNr Returns which client is currently active for EasyUO
#cliXRes Returns the width of the gameplay window
#cliYRes Returns the height of the gameplay window
#cliLeft Returns the X coordinate of the left edge of the gameplay window
#cliTop Returns the Y coordinate of the top edge of the gameplay window
#cliLogged Returns if a character is logged into the game