Difference between revisions of "Str (system variable)"
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− | [[Var_hits|#Hits]] | + | | Width=200px | [[Var_hits|#Hits]] || Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_dex|#Dex]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]] |
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Revision as of 14:27, 16 August 2005
#str
Status System Variables
Description
⇒
The #str system variable determines the strength of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg My strength is #STR $ halt
See Also
#Hits | #MaxHits | #Stamina | #MaxStamina | #Dex | #Mana | #MaxMana | #Int | #MaxStats |
Main_Page | Documentation | Status System Variables |