Difference between revisions of "Current Caps"
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| Hit Chance Increase* || 40% | | Hit Chance Increase* || 40% | ||
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| Damage Increase (DI) || 300% | | Damage Increase (DI) || 300% | ||
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=Spawn Caps= | =Spawn Caps= | ||
:This list consists of the maximum intensity a property will spawn on an item either when dropped as loot or crafted. | :This list consists of the maximum intensity a property will spawn on an item either when dropped as loot or crafted. |
Revision as of 18:23, 5 September 2007
- This is a list of all of the property caps in place on Alexandria.
- The limits posted here represent the effective caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.
Note: | This is list not yet complete. Please add to it as needed. |
Effective Caps
Spell Damage Increase (SDI) | 40% |
Lower Mana Cost (LMC) | 40% |
Faster Casting (FC) [Magery] | 2 |
Faster Cast Recovery (FCR) [Magery] | 6 |
Faster Casting (FC) [Chivalry] | 4 |
Faster Cast Recovery (FCR) [Chivalry] | 6 |
Defense Chance Increase* | 40% |
Hit Chance Increase* | 40% |
Damage Increase (DI) | 300% |
Luck | 1600 |
Spawn Caps
- This list consists of the maximum intensity a property will spawn on an item either when dropped as loot or crafted.
Note: | Artifacts are not bound to these limits |
Any Stat Increase (STR/DEX/INT) | 8 |
Luck | 100 |
Lower Reagent Cost | 20% |
Defense Chance Increase | 15% |
Hit Chance Increase | 15% |
Faster Casting | 1 |
Faster Cast Recovery | 3 |
Notes
- Items with "*" require verification.