Difference between revisions of "Int"
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{{ro}} | {{ro}} | ||
| + | The #int system variable determines the intelligence of the character. | ||
| + | |||
| + | '''NOTE:''' | ||
| + | *This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script. | ||
==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
| − | + | msg My intelligence is #INT $ | |
| − | + | halt | |
</pre> | </pre> | ||
==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
| − | | | + | [[Var_maxStam|#MaxStamina]], [[Var_maxHits|#MaxHits]], [[Var_hits|#Hits]], [[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_stamina|#Stamina]], [[Var_maxStats|#MaxStats]] |
|} | |} | ||
---- | ---- | ||
Revision as of 22:22, 15 August 2005
#int
Status System Variables
Description
⇒
The #int system variable determines the intelligence of the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
msg My intelligence is #INT $ halt
See Also
| Main_Page | Documentation | Status System Variables |