Difference between revisions of "Mana"
From Wiki
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{{ro}} | {{ro}} | ||
+ | The #mana system variable determines the current mana pool for the character. | ||
+ | |||
+ | '''NOTE:''' | ||
+ | *This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script. | ||
==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
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==== See Also ==== | ==== See Also ==== | ||
{| | {| | ||
− | | | + | [[Var_maxStam|#MaxStamina]], [[Var_maxHits|#MaxHits]], [[Var_hits|#Hits]], [[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_stamina|#Stamina]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]] |
|} | |} | ||
---- | ---- |
Revision as of 22:23, 15 August 2005
#mana
Status System Variables
Description
⇒
The #mana system variable determines the current mana pool for the character.
NOTE:
- This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.
Example
See Also
Main_Page | Documentation | Status System Variables |