Difference between revisions of "EnemyHits"
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The #enemyHits system variable represents the percentage of hit points left on the current enemy. | The #enemyHits system variable represents the percentage of hit points left on the current enemy. | ||
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+ | {{Note|It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly.}} | ||
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==== Example ==== | ==== Example ==== |
Revision as of 15:54, 26 August 2005
#enemyHits
Combat System Variables
Description
⇒
The #enemyHits system variable represents the percentage of hit points left on the current enemy.
Note: | It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch values randomly. |
Example
if #enemyID <> N/A display ok You're being attacked! The attacker has , #enemyHits , % Hits.
See Also
#enemyID |
Main_Page | Documentation | Combat System Variables |