TileType

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Revision as of 12:29, 26 August 2005 by Kedrick Valorite (Talk | contribs)

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The #tileType system variable shows the numeric value of the last tile read using the tile command.

Each tile graphic in the map files has a unique identifier, which is represented in EasyUO with the #tileType value.

Example


tile init

Tile cnt #charPosX #charPosY #cursKind
display ok The tileType value of the tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , is: , #tileType
halt

See also

Main Page Documentation