TileName

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Revision as of 12:30, 26 August 2005 by Kedrick Valorite (Talk | contribs)

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The #tileName system variable determines the name for the last tile read using the tile command.

There are over 3000 values for tile names. Some of the more usefull names include Water, Rock, Cave_Floor, Cave_Wall, and variations that include the word Tree (for example "Ohii_Tree").

Example


tile init

Tile get #charPosX #charPosY 1
display ok The tile at X: , #charPosX , #spc , / Y: , #charPosY , #spc , has the following Name:$ , #tileName
halt

See also

Main Page Documentation