TileCnt

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The #tileCnt system variable determines the number of layers for the last tile read using the tile command.

To understand the tile system think of each tile as a stack of layers, each layer shows something visible in UO whether it be a tree, mountain, grass, or water. So to search these layers you must first count the number of layers in a tile.

Example

Tile init

Tile cnt #charPosX #charPosY #cursKind
set %layer_ammount 0
set %text
for %cnt #tileCnt 1
	{
	tile Get #charPosX #charPosY %cnt #cursKind
	set %layer_ammount %layer_ammount + 1
	set %text %text , $Layer , #spc , %cnt , : , #spc , #tiletype
	}
set %text [You , #spc , are , #spc , standing , #spc , here] , %text , $[The , #spc , very , #spc , bootom , #spc , of , #spc , the , #spc , world]
display ok The layers at your positions look like the following:$ %text
halt

See Also

Tile

  • These system variables contain data gathered using the tile command.
#tileType Returns the type of the last read tile
#tileZ Returns the z-coordinate of the last read tile
#tileCnt Returns the number of tile layers of the last read position
#tileName Returns the name of the last read tile
#tileFlags Returns the flags of the last read tile