Difference between revisions of "Stamina"

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| Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxStats|#maxStats]]
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| Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]]
 
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Revision as of 15:49, 16 August 2005

#stamina

Status System Variables

Description

The #stamina system variable determines the current stamina level of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg My stamina is #stamina
halt

See Also

#str #dex #int #hits #maxHits #maxStam #mana #maxMana #maxStats

Main_Page Documentation Status System Variables