Difference between revisions of "Stamina"

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{{header|Status Variables|ro|The #stamina system variable determines the current stamina level of the character.}}
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| width=100 | {{ro}} || The #stamina system variable determines the current stamina level of the character.
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== Example ==
 
== Example ==
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=See Also=
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{{Status Variables}}

Latest revision as of 13:19, 13 October 2007

The #stamina system variable determines the current stamina level of the character.


Note: This variable will not work unless the character status bar is open. You can use Event Macro 8 2 to open it from your script.


Example

msg My stamina is #stamina
halt

See Also

Status Variables

  • Status variables come from the UO Status Bar in game. They provide information about the current character.

The character's status bar MUST be opened for these values to work!

#charName Returns the name of the character
#sex Returns the sex of the character
#str Returns the strength of the character
#hits Returns the current number of hitpoints of the character
#maxHits Returns the maximum number of hitpoints of the character
#dex Returns the dexterity of the character
#stamina Returns the current stamina level or the character
#maxStam Returns the maximum stamina level or the character
#int Returns the intelligence of the character
#mana Returns the current mana pool for the character
#maxMana Returns the maximum mana pool for the character
#maxStats Returns the current maximum stats of the character
#luck Returns the current luck of the character
#weight Returns the current weight of the character
#maxWeight Returns the maximum weight of the character
#minDmg Returns the minimum damage done with the currently yielded weapon
#maxDmg Returns the maximum damage done with the currently yielded weapon
#gold Returns the amount of gold on the character
#followers Returns the current number of followers of the character
#maxFol Returns the maximum number of followers of the character
#AR Returns the Armor Rating of the character
#FR Returns the Fire Resist of the character
#CR Returns the Cold Resist of the character
#PR Returns the Poison Resist of the character
#ER Returns the Energy Resist of the character
#TP Returns the Tithing Points of the character