Difference between revisions of "Skill Gain"

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Revision as of 17:05, 16 December 2008

What would the Alexandria shard be without a tips and tricks section? Here are some links that may help you out, as well as some frequently asked questions.
Instead of an 8x8 system Alexandria breaks up skill gain areas into 5x5. Each 5x5 block will allow up to +0.3 skill gain (or three 0.1 gains) in any one skill for every 5 minutes. This rule only affects skill gains that are 'movement based'.

Alchemy

Anatomy

  • Skill gain for Anatomy can be either target or movement based. Using the skill directly will provide gains that are target based (new targets constantly needed). Passive gains from healing or fighting are movement based.

Animal Lore

Animal Taming

Roadkills UltraTamer! Bulls in Delucia to about 90, then get about 7 or 8 in Jewelry and head to Malas to tame Kirins or Unicorns. Make a rail for fully unattended taming.

Archery

  • Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.

Arms Lore

Begging

Blacksmithy

Bowcraft/Fletching

Bushido

  • 0.0 - 25.0 = Buy from NPC in Makoto-Jima (Tokuno City)
  • 25.0 - 60.0 = Confidence
  • 60.0 - 97.5 = Evasion

Carpentry

Cartography

Chivalry

Cooking

Detect Hidden

  1. Create loop in Razor or EasyUO to use detect hidden skill then target self.
  2. Get on boat, slow forward and run loop.
  • It is recommended that you do this while hidden to avoid water-bound monsters. You will not reveal yourself with the Detect Hidden skill.

Discordance

Evaluating Intelligence

  • This skill is movement based, not target based. One usually masters the skill while training Magery and using self as target.

Fencing

Fishing

Glassblowing

Healing

Hiding

Inscription

Lockpicking

Lumberjacking

Mace Fighting

Magery

Meditation

Mining

Musicianship

Necromancy

Ninjitsu

Parrying

  • Make sure you don't have Bushido on your character, it will prevent you from gaining Parry.

Peacemaking

Poisoning

  • You won't need poison more powerful than Greater to GM this skill.

Provocation

Remove Trap

Resisting Spells

  • Anti-Macro code has been disabled for this skill so simply create a loop to cast weaken on yourself and train in your house.

Spirit Speak

Stealing

Stealth

Swordsmanship

  • Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.

Tactics

Tailoring

Tinkering

Tracking

Veterinary

Wrestling

  • Spar a guild-mate until GM. Anti-Macro code does not apply if opponent is player.