Difference between revisions of "SkillLock"

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__NOTOC__
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{{header|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}}
== #skillLock ==
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'''Extended System Variables'''
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=== Description ===
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{| border="1" cellpadding="2"
{{ro}}
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|+#skillLock Values
 +
| width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description
 +
|-
 +
|up || Skill lock is pointing up.
 +
|-
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|down || Skill lock is pointing down.
 +
|-
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|locked || Skill lock is locked.
 +
|}
  
 
==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
 +
chooseSkill taming
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if #skillLock = locked
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{
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event SysMessage Your taming is locked. Cannot continue.
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halt
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}
  
  
 
</pre>
 
</pre>
==== See Also ====
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{|
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=See Also=
| Width=200px |
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{{Extended}}
|}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Extended|Extended System Variables]]
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|}
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Latest revision as of 10:16, 7 September 2007

The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command.


#skillLock Values
Value Description
up Skill lock is pointing up.
down Skill lock is pointing down.
locked Skill lock is locked.

Example

chooseSkill taming
if #skillLock = locked
{
	event SysMessage Your taming is locked. Cannot continue.
	halt
}


See Also

Extended

  • Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill Returns the current skill level for a skill chosen with chooseSkill command
#skillCap Returns the current skill cap for a skill chosen with chooseSkill command
#skillLock Returns the current lock status of the skill chosen with chooseSkill command
#journal Returns the journal line selected using the scanJournal command
#jIndex Returns the index of the current journal entry
#jColor Returns the color of the text in the journal
#sysMsg Returns the current system message
#sysMsgCol Returns the current system message color
#targCurs Returns if cursor is a target cursor
#cursKind Returns the facet where the character is