Difference between revisions of "SkillLock"
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− | + | {{header|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}} | |
− | == #skillLock | + | |
− | + | ||
− | === | + | {| border="1" cellpadding="2" |
− | + | |+#skillLock Values | |
+ | | width=60px style="background:#ffdead;" | Value || width=200px style="background:#ffdead;" | Description | ||
+ | |- | ||
+ | |up || Skill lock is pointing up. | ||
+ | |- | ||
+ | |down || Skill lock is pointing down. | ||
+ | |- | ||
+ | |locked || Skill lock is locked. | ||
+ | |} | ||
==== Example ==== | ==== Example ==== | ||
<pre> | <pre> | ||
+ | chooseSkill taming | ||
+ | if #skillLock = locked | ||
+ | { | ||
+ | event SysMessage Your taming is locked. Cannot continue. | ||
+ | halt | ||
+ | } | ||
</pre> | </pre> | ||
− | + | ||
− | { | + | =See Also= |
− | + | {{Extended}} | |
− | + | ||
− | + | ||
− | { | + | |
− | + | ||
− | + |
Latest revision as of 10:16, 7 September 2007
⇒ | The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command. |
Value | Description |
up | Skill lock is pointing up. |
down | Skill lock is pointing down. |
locked | Skill lock is locked. |
Example
chooseSkill taming if #skillLock = locked { event SysMessage Your taming is locked. Cannot continue. halt }
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
#skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
#skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
#journal | ⇒ | Returns the journal line selected using the scanJournal command |
#jIndex | ⇒ | Returns the index of the current journal entry |
#jColor | ⇔ | Returns the color of the text in the journal |
#sysMsg | ⇒ | Returns the current system message |
#sysMsgCol | ⇔ | Returns the current system message color |
#targCurs | ⇔ | Returns if cursor is a target cursor |
#cursKind | ⇒ | Returns the facet where the character is |