Difference between revisions of "SkillLock"
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− | + | {{header|Extended|ro|The #skillLock system variable determines the current lock status of the skill chosen with [[chooseSkill]] command.}} | |
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− | | | + | |+#skillLock Values |
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Latest revision as of 10:16, 7 September 2007
⇒ | The #skillLock system variable determines the current lock status of the skill chosen with chooseSkill command. |
Value | Description |
up | Skill lock is pointing up. |
down | Skill lock is pointing down. |
locked | Skill lock is locked. |
Example
chooseSkill taming if #skillLock = locked { event SysMessage Your taming is locked. Cannot continue. halt }
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
#skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
#skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
#skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
#journal | ⇒ | Returns the journal line selected using the scanJournal command |
#jIndex | ⇒ | Returns the index of the current journal entry |
#jColor | ⇔ | Returns the color of the text in the journal |
#sysMsg | ⇒ | Returns the current system message |
#sysMsgCol | ⇔ | Returns the current system message color |
#targCurs | ⇔ | Returns if cursor is a target cursor |
#cursKind | ⇒ | Returns the facet where the character is |