Difference between revisions of "MaxHits"

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==== See Also ====
 
==== See Also ====
 
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| Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStamina]] || Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxStats|#maxStats]]
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| Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_hits|#hits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]]
 
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Revision as of 15:46, 16 August 2005

#maxHits

Status System Variables

Description

The #maxHits system variable determines the maximum number of hitpoints of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg I can have total of #MAXHITS hitpoints $
halt

See Also

#str #dex #int #hits #stamina #maxStam #mana #maxMana #maxStats

Main_Page Documentation Status System Variables