Difference between revisions of "LSkill"

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(New page: {{header|Last Action|rw|The #lSkill system variable determines the skill last used. You can also write to this variable and use it in conjuction with "event Macro 14" (LastSkill), which wi...)
 
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Latest revision as of 10:09, 2 August 2008

The #lSkill system variable determines the skill last used. You can also write to this variable and use it in conjuction with "event Macro 14" (LastSkill), which will perform the skill as if you clicked the blue diamond in the skill list.


Skill Number Skill name
Use Skills
1 Anatomy
2 Animal Lore
35 Animal Taming
4 Arms Lore
6 Begging
12 Cartography
14 Detecting Hidden
15 Discordance
16 Evaluating Intelligence
19 Forensic Evaluation
21 Hiding
23 Inscription
3 Item Identification
46 Meditation
9 Peacemaking
30 Poisoning
22 Provocation
48 Remove Trap
32 Stealing
47 Stealth
36 Taste Identification
38 Tracking

See Also

Last Action

  • The last action system variables are adjusted when certain activities are performed in the Ultima Online Client.
#lObjectID Returns the id of the last used object
#lObjectType Returns the type of the last used object
#lTargetID Returns the id of the last target used
#lTargetX Returns the world x-coordinate of the last target used
#lTargetY Returns the world y-coordinate of the last target used
#lTargetZ Returns the world z-coordinate of the last target used
#lTargetKind Returns the kind of what was last targeted
#lTargetTile Returns the tile last targeted
#lLiftedID Returns the id of the object last dragged/lifted
#lLiftedType Returns the type of the object last dragged/lifted
#lLiftedKind Returns if an object is being dragged/lifted
#lSkill Returns the skill last used
#lSpell Returns the last spell cast