Difference between revisions of "LHandID"

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{{header|Combat|rw|The #lHandID system variable holds the ID of the item to be armed in the left hand.}}
== #lHandID ==
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'''Combat System Variables'''
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=== Description ===
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{{ro}}
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The #lHandID system variable holds the ID of the item to be armed in the left hand.
 
  
''Note: This variable is used with [[event Macro]] in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.''
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{{Note|This variable is used with [[event Macro]] in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.}}
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==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
 
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set #lHandID %shieldID
 
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event macro 24 1
 
</pre>
 
</pre>
==== See Also ====
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{|
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=See Also=
| Width=200px | [[event Macro]] || Width=200px | [[Var_rHandID|&#0035;rHandID]]
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{{Combat}}
|}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Combat|Combat System Variables]]
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|}
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Latest revision as of 10:20, 7 September 2007

The #lHandID system variable holds the ID of the item to be armed in the left hand.


Note: This variable is used with event Macro in order to place an item in your characters left hand. It must be set to a valid items ID, and the item must be able to be held in the characters left hand in order to work.


Example

set #lHandID %shieldID
event macro 24 1

See Also

Combat

  • The combat system variables allow you to see and control information that deals with combat.
#lHandID Returns the ID of the item to be armed in the left hand
#rHandID Returns the ID of the item to be armed in the right hand
#enemyHits Returns the percentage of hit points left on the current enemy
#enemyID Returns the ID of the current enemy