Difference between revisions of "Hits"

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| Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_str|#Str]] || Width=200px | [[Var_dex|#Dex]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]]
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| Width=200px | [[Var_str|#str]] || Width=200px | [[Var_dex|#dex]] || Width=200px | [[Var_int|#int]] || Width=200px | [[Var_maxHits|#maxHits]] || Width=200px | [[Var_stamina|#stamina]] || Width=200px | [[Var_maxStam|#maxStam]] || Width=200px | [[Var_mana|#mana]] || Width=200px | [[Var_maxMana|#maxMana]] || Width=200px | [[Var_maxStats|#maxStats]]
 
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Revision as of 15:43, 16 August 2005

#hits

Status System Variables

Description

The #hits system variable determines the current number of hitpoints of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg I have #HITS hitpoints $
halt

See Also

#str #dex #int #maxHits #stamina #maxStam #mana #maxMana #maxStats

Main_Page Documentation Status System Variables