EnemyID

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Revision as of 08:26, 27 August 2005 by Kedrick Valorite (Talk | contribs)

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The #enemyID system variable holds the ID of the current enemy.


Note: It is only possible to see one enemy at a time using this variable. If you have more than one enemy, the variable will switch ID's randomly.


Example


if #enemyID <> N/A
  display ok You're being attacked! The attacker has , #enemyHits , % Hits.

See also

Main Page Documentation