Difference between revisions of "Dex"

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==== See Also ====
 
==== See Also ====
 
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[[Var_hits|#Hits]], [[Var_maxHits|#MaxHits]], [[Var_stamina|#Stamina]], [[Var_maxStam|#MaxStamina]],[[Var_str|#Str]], [[Var_dex|#Dex]], [[Var_mana|#Mana]], [[Var_maxMana|#MaxMana]], [[Var_int|#Int]], [[Var_maxStats|#MaxStats]]
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| Width=200px | [[Var_hits|#Hits]] || Width=200px | [[Var_maxHits|#MaxHits]] || Width=200px | [[Var_stamina|#Stamina]] || Width=200px | [[Var_maxStam|#MaxStamina]] || Width=200px | [[Var_str|#Str]] || Width=200px | [[Var_mana|#Mana]] || Width=200px | [[Var_maxMana|#MaxMana]] || Width=200px | [[Var_int|#Int]] || Width=200px | [[Var_maxStats|#MaxStats]]
 
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Revision as of 15:31, 16 August 2005

#dex

Status System Variables

Description

The #dex system variable determines the dexterity of the character.

NOTE:

  • This variable will not work unless the character status bar is open. You can use "event Macro 8 2" to open it from your script.

Example

msg My dexterity is #DEX $
halt

See Also

#Hits #MaxHits #Stamina #MaxStamina #Str #Mana #MaxMana #Int #MaxStats

Main_Page Documentation Status System Variables