Current Caps

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Revision as of 19:53, 5 September 2007 by Seg (Talk | contribs) (Effective Caps)

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This is a list of all of the property caps in place on Alexandria.
The limits posted here represent the effective caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.

Effective Caps

Note: This is list not yet complete. Please add to it as needed.
Spell Damage Increase (SDI) 40%
Lower Mana Cost (LMC) 40%
Faster Casting (FC) [Magery] 2
Faster Cast Recovery (FCR) [Magery] 6
Faster Casting (FC) [Chivalry] 4
Faster Cast Recovery (FCR) [Chivalry] 6
Defense Chance Increase* (HCI) 40%
Hit Chance Increase* (DCI) 40%
Damage Increase* (DI)** 300%
Luck 1600
*Verification Needed
**Includes DI from Slayers, but not increases added from skill

Spawn Caps

This list consists of the maximum (100%) intensity a given property can have on an item either when dropped as loot or crafted.
Note: Artifacts are not bound to these limits
Cold Damage 100%
Cold Resist 15%
Damage Increase 50%
Defense Chance Inc 15%
Dexterity Bonus 8
Durability 100%
Energy Damage 100%
Energy Resist 15%
Enhance Potions 25%
Faster Cast Recovery 3
Faster Casting 1
Fire Damage 100%
Fire Resist 15%
Hit Chance Increase 15%
Hit {Any Spell} 50%
Hit Point Increase 5
Hit Point Regeneration 2
Intelligence Bonus 8
Lower Mana Cost 8%
Lower Reagent Cost 20%
Lower Requirements 100%
Luck 100
Mage Weapon -30
Mana Increase 8
Mana Regeneration 2
Physical Damage 100%
Physical Resist 15%
Poison Damage 100%
Poison Resist 15%
Reflect Physical Dmg 15%
Self Repair 5
Spell Damage Increase 12%
Stamina Increase 8
Stamina Regeneration 3
Strength Bonus 8
Swing Speed Increase 30%
Any Skill +20