Difference between revisions of "Current Caps"

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:This is a list of all of the property caps in place on Alexandria.
 
:This is a list of all of the property caps in place on Alexandria.
 
:The limits posted here represent the '''effective''' caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.  
 
:The limits posted here represent the '''effective''' caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.  
 +
:Use the command ''''armorgump''' in game to see a break down of your current properties. The gump can also be accessed via your context menu. It will be the very bottom option called '''Totals'''. The amounts listed on this gump represent your total, and not necessarily your effective, values.
 
=Effective Caps=
 
=Effective Caps=
 
{{note|This is list not yet complete. Please add to it as needed.}}
 
{{note|This is list not yet complete. Please add to it as needed.}}
 +
{{note|Please do not add obvious properties to this list such as LRC, element resists, etc. The point of this list is both to answer common cap questions and clarify caps that differ from OSI/EA standard.}}
 
{|border=1 cellspacing=0 cellpadding=5
 
{|border=1 cellspacing=0 cellpadding=5
| Spell Damage Increase (SDI) || 40% (PvP)
+
| Spell Damage Increase (SDI) || 15% (PvP) || 30% (PVP) for single focus skills
 
|-
 
|-
| Lower Mana Cost (LMC) || 40%
+
| Lower Mana Cost (LMC) || 40% ||
 
|-
 
|-
 
| Faster Casting (FC) [Magery] || 2
 
| Faster Casting (FC) [Magery] || 2
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| Faster Cast Recovery (FCR) [Chivalry] || 6
 
| Faster Cast Recovery (FCR) [Chivalry] || 6
 
|-
 
|-
| Defense Chance Increase (HCI) || 45% (PvP)
+
| Defense Chance Increase (DCI) || 45%
 
|-
 
|-
| Hit Chance Increase (DCI) || 45% (PvP)
+
| Hit Chance Increase (HCI) || 45%
 
|-
 
|-
| Damage Increase* (DI)** || 300%
+
| Damage Increase (DI)** || 100%(eq) / 300% total
 
|-
 
|-
 
| Luck || 1600
 
| Luck || 1600
 +
|-
 +
| Reflect Physical Damage || 100%*
 +
|-
 +
| Enhance Potions || 70%*
 +
|-
 +
| Hit {Any Spell} || 50%*
 
|-
 
|-
 
|}
 
|}
: *Verification Needed
+
 
: **Includes DI from Slayers, but not increases added from skill
+
==SA Properties==
 +
: * No cap. Maximum achievable through existing equipment.
 +
: **The cap is 100% from equipment. The total damage cap is 300%, including all damage bonuses from weapon masteries (LJ, mining), tactics, anatomy, necromancy and ninjitsu forms, slayer properties, and damage enhancing spells.
 
: (PvP) - These properties are only capped in Player vs. Player (PvP) situations. There is no cap for this property in Player vs. Monster (PvM) situations.
 
: (PvP) - These properties are only capped in Player vs. Player (PvP) situations. There is no cap for this property in Player vs. Monster (PvM) situations.
  
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{{note|Artifacts are not bound to these limits}}
 
{{note|Artifacts are not bound to these limits}}
 
{|border=1 cellspacing=0 cellpadding=5
 
{|border=1 cellspacing=0 cellpadding=5
|Cold Damage||100%
+
|{Element} Damage||100%
 
|-
 
|-
|Cold Resist||15%
+
|{Element} Resist||15%
 
|-
 
|-
 
|Damage Increase||50%
 
|Damage Increase||50%
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|Dexterity Bonus||8
 
|Dexterity Bonus||8
 
|-
 
|-
|Durability||100%
+
|Durability||140%
|-
+
|Energy Damage||100%
+
|-
+
|Energy Resist||15%
+
 
|-
 
|-
 
|Enhance Potions||25%
 
|Enhance Potions||25%
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|-
 
|-
 
|Faster Casting||1
 
|Faster Casting||1
|-
 
|Fire Damage||100%
 
|-
 
|Fire Resist||15%
 
 
|-
 
|-
 
|Hit Chance Increase||15%
 
|Hit Chance Increase||15%
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|Lower Requirements||100%
 
|Lower Requirements||100%
 
|-
 
|-
|Luck||100
+
|Luck||170
 
|-
 
|-
|Mage Weapon||-30
+
|Mage Weapon||-20
 
|-
 
|-
 
|Mana Increase||8
 
|Mana Increase||8
 
|-
 
|-
 
|Mana Regeneration||2
 
|Mana Regeneration||2
|-
 
|Physical Damage||100%
 
|-
 
|Physical Resist||15%
 
|-
 
|Poison Damage||100%
 
|-
 
|Poison Resist||15%
 
 
|-
 
|-
 
|Reflect Physical Dmg||15%
 
|Reflect Physical Dmg||15%
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|Swing Speed Increase||30%
 
|Swing Speed Increase||30%
 
|-
 
|-
|Any Skill||+20
+
|Any Skill||+15
 
|-
 
|-
 
|}
 
|}
 +
 +
[[Category:Alexandria]]
 +
[[Category:Alexandria Items]]

Latest revision as of 21:53, 28 May 2015

This is a list of all of the property caps in place on Alexandria.
The limits posted here represent the effective caps, your suit may put you higher than what is listed, but the game will ignore anything beyond the cap.
Use the command 'armorgump in game to see a break down of your current properties. The gump can also be accessed via your context menu. It will be the very bottom option called Totals. The amounts listed on this gump represent your total, and not necessarily your effective, values.

Effective Caps

Note: This is list not yet complete. Please add to it as needed.
Note: Please do not add obvious properties to this list such as LRC, element resists, etc. The point of this list is both to answer common cap questions and clarify caps that differ from OSI/EA standard.
Spell Damage Increase (SDI) 15% (PvP) 30% (PVP) for single focus skills
Lower Mana Cost (LMC) 40%
Faster Casting (FC) [Magery] 2
Faster Cast Recovery (FCR) [Magery] 6
Faster Casting (FC) [Chivalry] 4
Faster Cast Recovery (FCR) [Chivalry] 6
Defense Chance Increase (DCI) 45%
Hit Chance Increase (HCI) 45%
Damage Increase (DI)** 100%(eq) / 300% total
Luck 1600
Reflect Physical Damage 100%*
Enhance Potions 70%*
Hit {Any Spell} 50%*

SA Properties

* No cap. Maximum achievable through existing equipment.
**The cap is 100% from equipment. The total damage cap is 300%, including all damage bonuses from weapon masteries (LJ, mining), tactics, anatomy, necromancy and ninjitsu forms, slayer properties, and damage enhancing spells.
(PvP) - These properties are only capped in Player vs. Player (PvP) situations. There is no cap for this property in Player vs. Monster (PvM) situations.

Spawn Caps

This list consists of the maximum (100%) intensity a given property can have on an item either when dropped as loot or crafted.
Note: Artifacts are not bound to these limits
{Element} Damage 100%
{Element} Resist 15%
Damage Increase 50%
Defense Chance Inc 15%
Dexterity Bonus 8
Durability 140%
Enhance Potions 25%
Faster Cast Recovery 3
Faster Casting 1
Hit Chance Increase 15%
Hit {Any Spell} 50%
Hit Point Increase 5
Hit Point Regeneration 2
Intelligence Bonus 8
Lower Mana Cost 8%
Lower Reagent Cost 20%
Lower Requirements 100%
Luck 170
Mage Weapon -20
Mana Increase 8
Mana Regeneration 2
Reflect Physical Dmg 15%
Self Repair 5
Spell Damage Increase 12%
Stamina Increase 8
Stamina Regeneration 3
Strength Bonus 8
Swing Speed Increase 30%
Any Skill +15