Difference between revisions of "CliYRes"

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__NOTOC__
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{{header|Client Variables|rw|The #cliYRes system variable determines the height of the gameplay window.}}
== #cliYRes ==
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'''Client System Variables'''
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=== Description ===
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{{rw}}
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==== Example ====
 
==== Example ====
 
<pre>
 
<pre>
  
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; Make the game play window small
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set #cliXRes 100
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set #cliYRes 100
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halt
  
 
</pre>
 
</pre>
==== See Also ====
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{|
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=See Also=
| Width=200px | [[Var_cliXRes|&#0035;cliXRes]] || Width=200px | [[Var_cliLeft|&#0035;cliLeft]] || Width=200px | [[Var_cliTop|&#0035;cliTop]]
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{{Client Variables}}
|}
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----
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{|
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| Width=200px | [[Main_Page]] || Width=200px | [[Documentation]] || Width=200px | [[Documentation#Client_Variables|Client System Variables]]
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|}
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Latest revision as of 10:18, 7 September 2007

The #cliYRes system variable determines the height of the gameplay window.

Example


; Make the game play window small
set #cliXRes 100
set #cliYRes 100
halt

See Also

Client Variables

  • The client variables hold information about the Ultima Online client that EasyUO is attached to.
#cliVer Returns the version of the client
#cliCnt Returns the number of clients currently running
#cliNr Returns which client is currently active for EasyUO
#cliXRes Returns the width of the gameplay window
#cliYRes Returns the height of the gameplay window
#cliLeft Returns the X coordinate of the left edge of the gameplay window
#cliTop Returns the Y coordinate of the top edge of the gameplay window
#cliLogged Returns if a character is logged into the game