Difference between revisions of "Assassin Guild"

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(Killing the Target)
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Generally speaking, the method of killing any given target is left up to the player. A target in a guarded area will call guards on the player if they are able to see the player and one other humanoid (including other players). This means that a target in the presence of other NPCs must either be lured out of sight, or killed while the player is out of line of sight.
 
Generally speaking, the method of killing any given target is left up to the player. A target in a guarded area will call guards on the player if they are able to see the player and one other humanoid (including other players). This means that a target in the presence of other NPCs must either be lured out of sight, or killed while the player is out of line of sight.
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The easiest way to explain this is that NPCs have eyes in the back of their head; If they can potentially  see you (as in no walls obscure you,) they are considered "in line of sight."
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Simply draw a straight line between your mark and any NPC in the area, if there is a wall blocking your path, then the NPC is considered "out of sight"
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 +
For guard to be called, the target must be able to see you as well as any other NPC . It doesn't matter if YOU can see NPC, only that the target can see them, and thus thinks "Hey, someone I can call for help!"
  
 
===Indirect Killing Methods===
 
===Indirect Killing Methods===
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Once a target is safe to attack, poison damage is most effective. A poison damage weapon capable of inflicting lethal poison with the infectious strike special attack is the assassin's ideal weapon, as targets are incapable of regenerating hit points passively whilst poisoned; This weakness is very important on high level armored targets that may have extraordinarily high resists, making them difficult to slay without removing regeneration from the situation.
 
Once a target is safe to attack, poison damage is most effective. A poison damage weapon capable of inflicting lethal poison with the infectious strike special attack is the assassin's ideal weapon, as targets are incapable of regenerating hit points passively whilst poisoned; This weakness is very important on high level armored targets that may have extraordinarily high resists, making them difficult to slay without removing regeneration from the situation.
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===Luring Targets Out of Sight===
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As for luring, when you interrogate vendors for hints, they'll say something to the effect of "He/she likes (some non-food item)". Those are items that you can place on the ground, and your target will go "Ooh!" and go investigate the item. They'll ignore the item once a) they reach it and have a good look, or b) it disappears while they're walking toward it, so you may need more than one item if you're looking to lure them a long ways.
  
 
==Claiming Rewards==
 
==Claiming Rewards==

Revision as of 15:03, 5 November 2010

An assassination contract.

The Assassin's Guild is an NPC Guild system built around contract killing; Once a player joins up via the Well Deserved Deaths quest, their primary goal is to pick up Assassination Contracts from drop locations, find and kill the target of the contract via means such as poisoning, luring, and trapping, and return to the next specified drop location to pick up the contract's rewards and the next contract. This system is commonly referred to as AGS for Assassins' Guild System, which is a convention similar to ITS.

Weaknesses and Interrogation

Each assassination target has a set number of weaknesses—things you can use to your advantage—that are known to the NPC vendors within a 100-tile distance. The further away from the mark, the more difficult interrogation becomes, effectively penalizing your Int-vs-Interrogation score by distance / 5. Interrogations may only be conducted on each NPC every 10 minutes. A failed interrogation attempt results in the NPC saying nothing, while a critical failure (1 in 20 failures) will result in being flagged criminal and having guards called on the assassin.

A successful interrogation will yield a random fact about your target; something they like to investigate (luring), something they like to eat or drink (poisoning), or something they have delivered often (trapping).

The following factors may be used to improve your interrogation chances:

  • High intelligence. Intelligence is the stat that is "rolled against" for interrogations.
  • Incognito spell. Equivalent to about +15 Int versus interrogation.
  • Powerful Pheromones. Called "OldSpice" in code, this item grants a 25% Int-vs-Interrogation bonus for 30 minutes.
  • Shadowmail Set. The full Shadowmail armor set improves your Int-vs-Interrogation by 10.

Killing the Target

Generally speaking, the method of killing any given target is left up to the player. A target in a guarded area will call guards on the player if they are able to see the player and one other humanoid (including other players). This means that a target in the presence of other NPCs must either be lured out of sight, or killed while the player is out of line of sight.

The easiest way to explain this is that NPCs have eyes in the back of their head; If they can potentially see you (as in no walls obscure you,) they are considered "in line of sight."

Simply draw a straight line between your mark and any NPC in the area, if there is a wall blocking your path, then the NPC is considered "out of sight"

For guard to be called, the target must be able to see you as well as any other NPC . It doesn't matter if YOU can see NPC, only that the target can see them, and thus thinks "Hey, someone I can call for help!"

Indirect Killing Methods

These methods of indirectly killing a target work well at lower difficulties, when the target has lower resists.

  • Poisoning - A target may be poisoned by leaving poisoned food or drink around for them to find. The kinds of food/drink they will consume are randomized, and can be determined by interrogation. As targets rise in difficulty, they will begin to cure poisons, necessitating the use of more difficult poisons such as darkglow and parasitic.
  • Trapping - A target may open containers that it is expecting, triggering the traps on those containers if they are set. Traps may be set by tinkering. Again, as targets increase in difficulty, their resists will increase, and it may take several traps to kill them.

Direct Killing Methods

The less subtle method of killing a target is to simply stab, blast, or otherwise directly damage the target. This is complicated by the fact that the target may be in a crowded area, so an assassin may need to lure the target to a secluded area by placing desired items on the ground (these items may be discovered by interrogation). Targets will only investigate/consume/open any individual item once, so the amount of luring involved determines how many of an item you need to do that luring.

Once a target is safe to attack, poison damage is most effective. A poison damage weapon capable of inflicting lethal poison with the infectious strike special attack is the assassin's ideal weapon, as targets are incapable of regenerating hit points passively whilst poisoned; This weakness is very important on high level armored targets that may have extraordinarily high resists, making them difficult to slay without removing regeneration from the situation.

Luring Targets Out of Sight

As for luring, when you interrogate vendors for hints, they'll say something to the effect of "He/she likes (some non-food item)". Those are items that you can place on the ground, and your target will go "Ooh!" and go investigate the item. They'll ignore the item once a) they reach it and have a good look, or b) it disappears while they're walking toward it, so you may need more than one item if you're looking to lure them a long ways.

Claiming Rewards

This section needs work.

Prestige and Rankings

This section needs work.

Quests

Needs work.