Difference between revisions of "Property"
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Latest revision as of 09:13, 13 September 2007
| ⇒ | Holds the value from the last event Property statement executed. Each line from a context menu in the client is delimited with a $ character, with denotes "new line". For example, a runebook will show up in game as:
Runebook Blessed in the #property variable, this would look like: RUNEBOOK$BLESSED |
Example
finditem *
if #FINDCNT > 0
{
event Property #findID
display ok #property
}
halt
See Also
Result
- Result variables hold values that are the direct by-product of actions taken by commands in a script. The exact details of what they contain is determined by the command and variable.
| #menuButton | ⇔ | Returns the name of the last clicked menu Button |
| #menuRes | ⇒ | Returns the result of the last menu Get or menu GetNum command |
| #sendHeader | ⇔ | Holds HTTP header information for the send command |
| #strRes | ⇔ | Returns the result of the last str command |
| #property | ⇒ | Returns the result of the last event Property command |
| #result | ⇔ | Returns the result of the last return command |
| #opts | ⇒ | Determines which EasyUO configuration options are active |
| #lpc | ⇔ | Determines the number of lines that are executed per cycle |