Difference between revisions of "SysMsg"
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Latest revision as of 09:17, 7 September 2007
| ⇒ | The #sysMsg system variable determines the current system message. |
Example
...
if something in #sysMsg
gosub dosomething
.....
See Also
Extended
- Extended system variables show information about various systems in the Ultima Online client that can be gained by using certain commands.
| #skill | ⇒ | Returns the current skill level for a skill chosen with chooseSkill command |
| #skillCap | ⇒ | Returns the current skill cap for a skill chosen with chooseSkill command |
| #skillLock | ⇒ | Returns the current lock status of the skill chosen with chooseSkill command |
| #journal | ⇒ | Returns the journal line selected using the scanJournal command |
| #jIndex | ⇒ | Returns the index of the current journal entry |
| #jColor | ⇔ | Returns the color of the text in the journal |
| #sysMsg | ⇒ | Returns the current system message |
| #sysMsgCol | ⇔ | Returns the current system message color |
| #targCurs | ⇔ | Returns if cursor is a target cursor |
| #cursKind | ⇒ | Returns the facet where the character is |