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		<id>http://wiki.easyuo.com/index.php?action=history&amp;feed=atom&amp;title=OC_Morph_Weapons</id>
		<title>OC Morph Weapons - Revision history</title>
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		<updated>2026-05-02T09:34:41Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.easyuo.com/index.php?title=OC_Morph_Weapons&amp;diff=7462&amp;oldid=prev</id>
		<title>Dex: Created page with &quot;==Obtaining== * Purchased from the respective OC Armsmaster * Can be purchased with a combination of OC Credits, and OC Victory Tokens * Each weapon starts as i...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.easyuo.com/index.php?title=OC_Morph_Weapons&amp;diff=7462&amp;oldid=prev"/>
				<updated>2015-06-09T19:35:27Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Obtaining== * Purchased from the respective &lt;a href=&quot;/index.php?title=Armsmaster&quot; title=&quot;Armsmaster&quot;&gt;OC Armsmaster&lt;/a&gt; * Can be purchased with a combination of OC Credits, and OC Victory Tokens * Each weapon starts as i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Obtaining==&lt;br /&gt;
* Purchased from the respective [[Armsmaster|OC Armsmaster]]&lt;br /&gt;
* Can be purchased with a combination of OC Credits, and OC Victory Tokens&lt;br /&gt;
* Each weapon starts as its base form, meaning no properties and/or morphs&lt;br /&gt;
* Each weapon can be built for a fee, and have morphs applied...More on this later...&lt;br /&gt;
* Character OC Rank will depend on the price of the weapon&lt;br /&gt;
&lt;br /&gt;
==Building==&lt;br /&gt;
* Visit the [[Armsmaster|OC Armsmaster]] to build the item&lt;br /&gt;
* You will have an Imbuing like menu, however will not use noraml imbuing resources, rather OC Tokens and Credits&lt;br /&gt;
* Special properties can be imbued that are otherwise unavailable as regular loot/imbuing, such as damage eaters, resonance, focus etc.&lt;br /&gt;
* Each OC Rank has a ceiling for item budget, similar to max item weight while imbuing&lt;br /&gt;
&lt;br /&gt;
==Morphs==&lt;br /&gt;
* Each weapon can have a certain amount(dependant on player rank) of morphs&lt;br /&gt;
* Morphs enable the weapon to be automatically changed into the next morphed weapon type, with a slight swing speed reduction for the next swing&lt;br /&gt;
* Morphs can be added by applying a morph deed to the weapon, providing it has available morphs to add&lt;br /&gt;
* Morph types can only be applied to the same category of the base weapon type, ie swords, staffs, ranged, throwing etc&lt;/div&gt;</summary>
		<author><name>Dex</name></author>	</entry>

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