From Wiki
| ⇒ | The #findStack system variable contains the number of stacked items in the object returned by findItem.
|
Example
finditem POF C_ , #BACKPACKID
if #FINDCNT > 0
{
display ok I found a stack of gold and there are #FINDSTACK gold pieces in it.
}
if #FINDCNT < 1
{
display ok No gold was found in backpack.
}
halt
See Also
FindItem
- These system variables are set when the FindItem command is used.
| #findID | ⇒ | Returns the id of the object returned by findItem
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| #findType | ⇒ | Returns the type of the object returned by findItem
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| #findX | ⇒ | Returns the x-coordinate of the object returned by findItem
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| #findY | ⇒ | Returns the y-coordinate of the object returned by findItem
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| #findZ | ⇒ | Returns the z-coordinate of the object returned by findItem
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| #findDist | ⇒ | Returns the distance from the character to the object returned by findItem
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| #findKind | ⇒ | Returns the kind of the object returned by findItem
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| #findStack | ⇒ | Returns the number of stacked items in the object returned by findItem
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| #findBagID | ⇒ | Returns the bag the object returned by findItem is contained in
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| #findMod | ⇔ | Returns displacement for #findX and #findY
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| #findRep | ⇒ | Returns the reputation of the object returned by findItem
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| #findCol | ⇒ | Returns the color of the object returned by findItem
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| #findIndex | ⇔ | Gets the values of all other findItem results without restarting the time-consuming FindItem command.
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| #findCnt | ⇒ | Returns the number of objects that matches what was searched for with the findItem command
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