http://wiki.easyuo.com/api.php?action=feedcontributions&user=Locke&feedformat=atomWiki - User contributions [en]2024-03-29T08:47:33ZUser contributionsMediaWiki 1.26.3http://wiki.easyuo.com/index.php?title=Schematics&diff=4266Schematics2006-06-02T21:58:27Z<p>Locke: </p>
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<div>When some creatures die there is a chance that they will drop Schematics. They allow you to craft things, like granite storage chests and other various items. Think of them kind of like tinker bods, you need at least 95 tinkering for a chance to craft an object from one.<br />
<br />
[http://www.easyuo.com/forum/viewtopic.php?t=23017&postdays=0&postorder=asc&start=0| Here's a page you may find useful about them]<br />
<br />
[http://www.easyuo.com/forum/viewtopic.php?t=23854| 12 schematics Added *Spoilers*]<br />
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Have fun finding them all!</div>Lockehttp://wiki.easyuo.com/index.php?title=Schematics&diff=4265Schematics2006-06-02T21:57:01Z<p>Locke: All info obtained from the first link. ~ locke</p>
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<div>When some creatures die there is a chance that they will drop Schematics. They allow you to craft things, like granite storage chests and other various items. Think of them kind of like tinker bods, you need at least 95 tinkering for a chance to craft an object from one.<br />
<br />
[http://www.easyuo.com/forum/viewtopic.php?t=23017&postdays=0&postorder=asc&start=0| Here's a page you may find useful about them:]<br />
<br />
[http://www.easyuo.com/forum/viewtopic.php?t=23854| 12 schematics Added *Spoilers*]<br />
<br />
Have fun finding them all!</div>Lockehttp://wiki.easyuo.com/index.php?title=LinesPerCycle&diff=3144LinesPerCycle2005-12-29T18:02:01Z<p>Locke: </p>
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<div>{{command header|Obsolete}}<br />
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{{body|linesPerCycle {linespercycle}|The [[LinesPerCycle]] command sets the number of lines that the EasyUO parser runs through for every cycle. The default value is 10 and is reset when you stop the script. <br />
<br />
Cheffe's description of lines per cycle, and cycles per second:<br />
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"EUO has 20 cycles per second and in each cycle it executes 10 lines (default). Some commands have built in waits so that the script speed slows down considerably.<br />
<br />
You can't say that one command is faster than the other. EUO gives away most of the available processing time so that the UO client can have it.<br />
<br />
EUO doesn't know the difference between a processing intensive task such as "finditem *" at WBB or a simple "set %x 3". While 10 lines per cycle is already too fast if you have 10 finditems in a row you could execute hundreds of set instructions in the same time without stressing the CPU."<br />
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<br />
Read here: <nowiki> http://www.easyuo.com/forum/viewtopic.php?p=21269 </nowiki><br />
}}<br />
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==== Example ====<br />
<pre><br />
linespercycle 10<br />
</pre><br />
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{{footer}}</div>Lockehttp://wiki.easyuo.com/index.php?title=LinesPerCycle&diff=1788LinesPerCycle2005-12-29T18:01:35Z<p>Locke: fixed a small type'o</p>
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<div>{{command header|Obsolete}}<br />
<br />
{{body|linesPerCycle {linespercycle}|The [[LinesPerCycle]] command sets the number of lines that the EasyUO parser runs through for every cycle. The default value is 10 and is reset when you stop the script. <br />
<br />
Cheffe's description of lines per cycle, and cycles per second:<br />
<br />
"EUO has 20 cycles per second and in each cycle it executes 10 lines (default). Some commands have built in waits so that the script speed slows down considerably.<br />
<br />
You can't say that one command is faster than the other. EUO gives away most of the available processing time so that the UO client can have it.<br />
<br />
EUO doesn't know the difference between a processing intensive task such as "finditem *" at WBB or a simple "set %x 3". While 10 lines per cycle is already too fast if you have 10 finditems in a row you could execute hundreds of set instructions in the same time without stressing the CPU."<br />
<br />
<br />
Read here: <nowiki> http://www.easyuo.com/forum/viewtopic.php?p=21269 </nowiki><br />
}}<br />
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<br />
==== Example ====<br />
<pre><br />
linespercycle 10<br />
</pre><br />
<pre><br />
liens changed to lines<br />
</pre><br />
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{{footer}}</div>Lockehttp://wiki.easyuo.com/index.php?title=FindID&diff=1759FindID2005-12-03T04:12:48Z<p>Locke: Changed "findkind" to "#findkind"</p>
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<div>{{header|FindItem|ro|The #findID system variable contains the id of the object returned by [[findItem]].}}<br />
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== Example ==<br />
<pre><br />
findAgain:<br />
finditem POF<br />
<br />
if #findkind = 1<br />
{<br />
ignoreitem #findid<br />
goto findAgain<br />
}<br />
if #findkind = -1<br />
halt<br />
msg #findid is the ID of the gold in my bag. I have exactly #findstack gold on me.$<br />
halt</pre><br />
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{{footer}}</div>Locke